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Daniel Simon

Lead Product Designer

I've been in the advertising & design industry for the past 20+ years, serving different roles in several advertising agencies and diverse background companies.

I have extensive experience in Product Design, Design Strategy, UX/UI, Marketing, Brand Strategy, Accessibility, and Design Systems.

I’m passionate about helping companies create unique and revelant user experiences.

Outside of work, you’ll find me writing stories, developing concepts, or sketching new ideas—always fueled by curiosity.

I also love technology, innovation, film, and arts, which consistently inspire me.

Expertise

Brand Strategy, Logo & Brand Identity Design, Product Design, UX/UI, Accessibility, Design Strategy, Design Thinking, Strategy, Art Direction, Wireframing, Graphic Design, Mobile Applications, Illustration, AI Prompting, Concepts, Mood Boarding, Visual & Motion Design.

Experience

Human AI Experience (Denmark) / 2024
Saichologist (Denmark) / 2024

Famly (Denmark) / 2024
Unity (Denmark) / 2021 - 2024
Vivino (Denmark) / 2021 - 2021
TDC Erhverv (Denmark) / 2020 — 2021
YouSee (Denmark) / 2017 — 2020
Hjaltelin Stahl (Denmark) / 2015 — 2017
VICE & Autobutler (Denmark) / 2015
JWT (Brazil) / 2013 — 2014
DCS WPP (Brazil) / 2010 — 2013
Paim McCann (Brazil) / 2008 — 2010
DCS WPP (Brazil) / 2007 — 2008
Agência São Jorge (Brazil) / 2005 — 2007
TM Comunicação (Brazil) / 2004 — 2005

Personal Projects

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The Human AI

Experience

 This is my own podcast initiative, created to explore and discuss the elephant in the room: how AI is already disrupting the world and what we can learn from it. It’s a space where I dive into the impact of AI and uncover insights that can help us navigate this new landscape.

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Mentorship

ADPList

Over the past three years, I’ve found mentoring to be incredibly rewarding. As a Design Lead, my passion lies in mentoring aspiring designers to reach their full potential, with a strong emphasis on empathy. Beyond building skills, I focus on helping designers understand and connect with users' perspectives, needs, and emotions.

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